- 4:53 pm - Sat, Oct 27, 2012
- 7 notes
REALMS OF ANCIENT WAR REVIEW
Wizarbox’s Realms of Ancient War is a hack and slash dungeon-crawler that offers huge battles, swarms of enemies, and as much loot as you can carry.
As one of three playable classes (Warrior, Wizard, Rogue), players find themselves in a world that, after having been ravaged by 10 years of war, now faces an unknown threat spreading over the land. Players must embark on a quest to reunite the kings/kingdoms and remove the new evil from the land.
- The game presents a decent challenge and does a really good job of preparing you for the increasing numbers of enemies in the later levels.
- Battles can be quite rewarding. There is a ton of equipment and riches just waiting to be plundered.
- Each character has lots of skills that can be upgraded to result in numerous bonuses that can quickly turn the tide of a battle.
- The game has an old-school dungeon-crawler feel that fans of the genre will really appreciate.
- Awful dialogue is made worse by someone actually speaking it.
- Your worst enemy is the camera angle. Many times the camera doesn’t let you see what’s on the other side of obstacles and you can be taking hits and not know where the attack is coming from.
- Frame rate issues plague the entire game. One of my wizard’s spells consistently caused the game to stutter and one time it broke the game. The game began to move at 1 frame every 3 seconds. I had to restart and redo a large section of the game.
- The ability to take control of an enemy didn’t seem to fit within the game and seemed more gimmicky than useful.
Realms of Ancient War started off as a great concept that just couldn’t deliver in the end. Had the story been stronger or the gameplay provided something different than a typical dungeon-crawler experience, it would have been a different story. While I did enjoy aspects of the experience, the tried and true formula really didn’t hook me in to come back for more.
The addition of online co-op might have given the game a different kind of feel. Working with a partner to strategize horde management really could have created an experience that went beyond the typical dungeon-crawler formula.
Before online co-op could be implemented, however, the frame rate issues would have to be addressed. Adding another player and more enemies to the existing architecture is just asking for problems.
Realms of Ancient War is really a game for hardcore Diablo and/or Torchlight fans; the type of person who has played games like this many times before but keep coming back time and time again to get their loot fix or maximize the level on their character.
If your someone who dabbles in hack and slash games from time to time but find yourself getting tired of the kill/loot equation fairly quickly, it would be best to steer clear of this one.
Realms of Ancient War is available for $14.99 on the PlayStation 3 and PC or 1200 Microsoft Points on Xbox 360. This review was based on time spent playing using a review code provided by Wizarbox.
- adamjohnvander reblogged this from otlgaming