- 11:23 am - Tue, Oct 23, 2012
- 274 notes
CRACKPOT THEORIES ABOUT BIOSHOCK INFINITE
No doubt you’ve seen the new Bioshock Infinite trailer that was revealed when the countdown ended. But have you examined all the new footage yet?
While the 1:37 trailer showed off a lot of Columbia, it did little to provide answers about the story of Columbia and what gameplay changes lie in store for gamers who played the first and second Bioshock.
Taking screenshots from the new trailer I’ve come up with some over-the-top theories about them. These are by no means “the truth” but each theory was created based on the little information seen in the trailer and what I’ve read about the game so far. If you have a theory or agree/disagree with me, I’d love to hear from you.
- Columbia is a Southern City
Columbia’s landscape is populated with southern architecture, specifically, the kind that is/was found in Mississippi and Louisiana. What does this mean for the history of Columbia? According to the Wiki, Columbia was created by the American government as a symbol of American ideals but quickly took a turn for the worse.
Occurring only 25-30 years after the American Civil War, perhaps the true motivations for building the city were driven by leftover Southern resentment of the North. Only time will tell.
- The Handyman is a Cure for Immortality
The second screenshot shows The Handyman being promoted as a “Modern Miracle” where you can “Live Forever!” Like the plasmids in Rapture, this may be the result of people signing up for what they thought was a “good idea” only to pay dearly for it later.
- Cult of Rapture (fan site) Lives on as Cult of Columbia
Like Rapture, it would make sense that an elite civilization be inhabited by the Elite. But what if the residents of Columbia aren’t just the Elite, but members of a cult that is willing to do anything to keep Columbia pure. If Elizabeth is key to the existence of Columbia, it would make sense for the citizens, no matter their faction affiliation, would utilize the Song Bird as a type of Golem.
- Say Hello to Environmental Damage
In the first and second Bioshock, environmental damage was limited to a handful of occurrences like melting snow, electrifying water, and igniting pools of oil/gas. That makes sense in the underwater world of Rapture (don’t want to end the game by puncturing a hole in the glass) but maybe to counterbalance the openness of Columbia, environmental damage is introduced. Lighting your enemy on fire could also start fires in the surrounding areas which would limit your mobility, and in the case of 1999 mode, end your game.
- Crime with Punishment
While Rapture was a utopian society initially created to evade the government’s reach, Andrew Ryan eventually saw the need for some sort of order. Where Andrew Ryan’s utopia failed with no initial order, Columbia is ruled and governed from the beginning by a heavily armed police force whose eyes and ears are everywhere. Unlocking doors and breaking into safes now has graver consequences.
- Believe a Man Can Fly
If you have a city floating in the air, chances are you’re not growing a lot of your own food or getting water from a local river so you’re going to need to be re-supplied often. The Finkton Wharf Shipping Dock would be the place that received these shipments, but how are the shipments delivered? By balloon? Plane? Superman?
My guess is that whatever is delivering the shipments will be used as a vehicle for an epic air battle over the city that will end up with your vehicle being destroyed and you having to maneuver yourself to land your sky-hook just rights as you make your daring escape along the sky-line. Like I said, it’s going to be epic.
- Fewer Enemies with Deadlier Consequences
Don’t get me wrong, I expect Columbia to be filled with enemies that result in frantic battles but I don’t expect the overwhelming number of enemies like the splicers in Rapture.
Based on what we’ve seen so far, I expect much more difficult enemies that require specific strategies to defeat them, with many battles having an array of the different enemy types that force you to keep moving and adjusting your strategy accordingly.
Since you are no longer confined to particular areas, expect battles to extend along the Sky-line and to the different areas. Be careful though, as you land in these different areas you may also land into new crowds of enemies.
Remember these are just theories based on what little we know about the game so far. Some of them or none of them may be accurate. We won’t know for sure though until the game releases in February.
In the meantime, feel free to fill up our inbox with theories of your own and if you’d like us to do more articles like these, let us know!