- 12:00 pm - Thu, Sep 6, 2012
- 8 notes
SUPER TIME FORCE — PAX PRIME HANDS ON
Another gem on display in the Indie Megabooth at PAX Prime was Super Time Force. From Capybara Games (dev/publisher of SUPERBROTHERS: Sword and Sworcery EP), Super Time Force mixes old school 8bit gaming with comedy and a large chunk of strategy in this wacky time travel adventure. It feels part Contra, part Mega Man, and totally chaotic and equates to a hell of a lot of fun.
Basically, you have 30 seconds to complete each level using one of four character classes as you fight your way to the “exit.” As you defeat enemies though you add time back to the countdown timer. This is where the strategy starts to kick in.
You could try to run to the end of the level within the 30 seconds or you could kill everything that moves, it’s up to you. Whatever you choose, you have to utilize the right character class that matches your play style for the environment in hopes of reaching the end within the time limit and limiting the number of times you’re going to die. And believe me, you’re going to die. And your death is just another part of the strategy.
When you die you either re-spawn at the beginning of the level or at a checkpoint. Checkpoints are created by dying. Confused yet?
After you die and restart a level, you are in a race with your previous life to get farther than they got before they died and within a shorter amount of time. Doing so, creates a time paradox because you survived and broke the timeline. This lets you “save” your guy and creates a checkpoint.
The interesting twist to this is that all the enemies that you killed prior to your own death still die. You can actually watch on screen as your “ghost” takes out the enemies. I know it sounds confusing as hell but it’s really well implemented and though it got my head spinning, I couldn’t put the controller down.
My best suggestion is to watch the new trailer and get ready for when it hits Xbox Live in April or May of next year because this is one you don’t want to miss.