An article in January on IGN with Capcom stated that the development time for our PS4 and Xbox One games is 8 to 10 longer than it would take from our previous generation of consoles. I stumbled across this article again and began to think, what will this do for our new consoles?
Due to the elongated development time for these games, we might expect to not see game developers annualize franchises they normally would (ex. Assassin’s Creed and Call of Duty) and in addition to that we might not really see as many games based off of popular culture IPs such as films or tv shows.
Game developers that churn out annual titles could come out with sub par games that would damage their franchise reputation because I’m sure fans would notice the games not being different enough from the previous entries or being poorly made due to the high graphical capacity of our current gen consoles.
Smaller game development companies who try to capitalize on the lower common denominator of gamers (children or fans of pop culture IPs) won’t have enough money to release a simple adaptation of those properties.
In other words I’m sure we should expect a higher quality product that we can play a lot longer and appreciate before it’s next successors.
It may be even safe to say that Call of Duty might drop the Apple approach to their game releases and instead of releasing a game every year and a half maybe something more closer to 2 and a half or 3 years. Activision isn’t stupid either and may follow a more cautious approach to DLC and release more expansive content rather than just maps but include extra content like guns as well to keep their fans stocked with a schedule of content.
You could also assume that since we’ll be playing these games longer, we might run into servers that aren’t ready for that kind of load that could crash constantly. With our last gen, there were more varying franchises floating around that not everyone was playing.
For some this could be a benefit because for the first time we are all forced to play the same games on the same schedule… as opposed to having to beg your friends to get off of the new Call of Duty and play the new Battlefield.
Before I get to my opinion of this game, I first want to state the only other Tomb Raider game I every really played was the original one and at that time in my life I was more concerned about boobs then I was about games. At this point in my life I’m about 50/50 as opposed to 80/20 then.
Secondly i’d like to state that I didn’t even want to buy this game. I’ve played every game out for the PS4 and grew very very tired of them… The only game I have now is Assassins Creed 4 and Tomb Raider. in other words, I bought this game out of boredom. Anyway on with my review.
I went into this with very low low expectations which was wrong of me because I should’ve had more faith in Square Enix and Crystal Dynamics.
From the moment of the first cut scene I was hooked. As I stated just a little up above, I played all the games on PS4 (minus Injustice) and felt like most of them were just ports or nothing to really care about. But the moment I played this game I couldn’t put it down.
The thing I love about this game on PS4 is the functionality of the controller with the features of the game. For example, Lara had just found a radio and was trying to call an SOS. What caught me by surprise was the fact that my controllers middle speaker was responding to her calls. I usually hate stuff like that, but to see the PS4’s functions used where I hadn’t seen that before was refreshing.
Now! with that being said I did have some complications because I didn’t know the controller could hear my voice without knowing it was me. I was in a party with a friend playing and in our conversation I said the word Pause… and the game paused. I thought my controller was broken or the disc was messed up and it became a little annoying but once I figured out what was happening It wasn’t all that bad.
Graphically the game is the sharpest I’ve seen on this console. Its a solid 1080p and though it doesn’t always run at 60 frames, whenever it drops below 60 fps, it’s still wonderful.
The dynamic camera is an extremely intricate part of the experience. I would even go as far as saying if it wasn’t there it would possibly break the tone of the game’s cinematic structure all together. When your in a jam and the camera is showing you how to get out or when you go into a dark tomb and the camera is more on Lara to create a eery feeling, that’s the kind of feeling that makes this game so great!
The Collectables actually have a purpose! Each collectable will tell you something about the island or the others you’re with. Everything from relics to diary journal entries serve a great purpose.
The combat is phenomenal. It made me laugh because I said that before I found out the combat was upgradable. Once I upgraded my abilities, the combat hit a whole new level of awesome.
I truly enjoy how challenging the game is. I played on normal which serves no real tutorial and where I thought that would be a problem it was actually a huge benefit. It made me focus more on what’s around me and different methods of stealth, combat, and strategy with every foe from wolves to psychotic men.
I can’t believe I’m saying this but I’d have to say this game is damn near perfect. I’ve never played anything more fun than this (strictly talking about single player).
If you get a chance I highly recommend you pick it up!
Hey, I thought I'd let you know that the Binding of Isaac Tarot Deck was actually created by tumblr user named purplemew! It would be nice if you put a link to their tumblr in your post, so everyone can know the original source of the art!
Thanks for bringing this to our attention. This was a reblog and the original author of the post did have a link to Tikara’s site, you just have to click to the full article to see it.
I agree with you though. We should include the source of the person who did the illustrations more obviously, so I also added a link to Tikara’s Tumblr in the main post so it’s much easier to find the designer.